When I posted this I was still in the process of creating the cards (I'm using 3x5 cards cut in half) and had not had a chance to play it yet. Also I left out the specific Attack & Being cards on purpose.
Number of players (I have in mind) 3-6
I don't think the number of Chi cards will be a problem. Players start with 2 or 3 Chi cards each, but typically only get 1 Chi Card if they meditate. In general players spend Chi cards (put them back in the "bank") faster than they receive them.
You are absolutely correct about the goal being too hard. After a couple of "dummy" hands I have decided that Number of Players plus 1 makes more sense. So 4 for three players, 5 for four players, 6 for five players, and 7 for six players. Still challenging, but (hopefully) doable.
There are two main strategies to get Affinity cards. The "Gatherer" who frequently draws from the inspiration stack looking for Affinity cards, and the "Hunter/Bandit" who tries to steal Affinity cards from other players.
The reason that 40% of the Inspiration Stack are Being cards is so that each player is likely to have one in their opening hand. In mid-late game Being Cards can "clog-up" the hand (or Memory Stack) but it also helps protect the Affinity cards. (If you have 4 Being Cards and 1 Affinity card in your hand, and another player steals a "random" card from you, then it is a 80% chance he will take a Being card instead of the Affinity card.)
Tit-for-tat can be an issue in this game, but in 3 or more player games, the one who avoids tit-for-tat usually wins.
Yes, remembering what cards you've had and what you've done with them is a part of this game. Sorry. Unfortunately I know a number of gamers who avoid card games (especially Fluxx which I love) because they consider them "too random". Remembering what you have, and figuring out what other players have, is what this game is about.
Thank you for the feedback.
Date: 2010-08-06 04:54 am (UTC)Number of players (I have in mind) 3-6
I don't think the number of Chi cards will be a problem. Players start with 2 or 3 Chi cards each, but typically only get 1 Chi Card if they meditate. In general players spend Chi cards (put them back in the "bank") faster than they receive them.
You are absolutely correct about the goal being too hard. After a couple of "dummy" hands I have decided that Number of Players plus 1 makes more sense. So 4 for three players, 5 for four players, 6 for five players, and 7 for six players. Still challenging, but (hopefully) doable.
There are two main strategies to get Affinity cards. The "Gatherer" who frequently draws from the inspiration stack looking for Affinity cards, and the "Hunter/Bandit" who tries to steal Affinity cards from other players.
The reason that 40% of the Inspiration Stack are Being cards is so that each player is likely to have one in their opening hand. In mid-late game Being Cards can "clog-up" the hand (or Memory Stack) but it also helps protect the Affinity cards. (If you have 4 Being Cards and 1 Affinity card in your hand, and another player steals a "random" card from you, then it is a 80% chance he will take a Being card instead of the Affinity card.)
Tit-for-tat can be an issue in this game, but in 3 or more player games, the one who avoids tit-for-tat usually wins.
Yes, remembering what cards you've had and what you've done with them is a part of this game. Sorry. Unfortunately I know a number of gamers who avoid card games (especially Fluxx which I love) because they consider them "too random". Remembering what you have, and figuring out what other players have, is what this game is about.